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kill .switch


6 DECENT
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kill.switch
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With so many games nowadays wearing ambition like a crown of thorns, a single-minded focus on just one core idea is as good as a change. And so it is with kill.switch: you take cover behind some crates or a corner, enemies scuttle in from the distance taking up their own defensive positions, and a stuttered firefight ensues. And repeat. It's real-Time Crisis.Things are initially good. Bullets are pinpoint, and aiming is smooth and accurate. The Blindfire option is neat, as is the Halo-esque ...
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